Posts

Showing posts with the label D6 Dungeon Crawl

The Canary: An OSR Boss Monster/Slasher Villain

Image
T he Canary The Canary is a boss monster/slasher that lurks in the depths of the Earth. He is most commonly seen in old abandoned mine-shafts, though he can be found anywhere underground. He looks like a tall but skinny man, dressed in tattered clothing, wearing a beaked mask, like a plague doctor’s. He does not speak, but lets out occasional screeches. His body is covered with rotting wounds and sores, leading many to believe he is undead. He wields an enormous rusty pickaxe as a weapon. There are many legends about the Canary’s origins, the most common is that he was once an ordinary miner, left to die in a cave after the mine he worked in was flooded with poison gases. The makeshift gas-mask he brought with him was not enough to save him, and partially fused to his face as he died. The hatred in his heart brought him back to life as a horrific monster. The Canary kills all who cross his path, but has a special hatred towards those who carry lanterns (perhaps it remin...

D6 Based Combat Systems for OSR Games

Image
I have a bit of an obsession with d6s, they are by far my favorite dice. As a result, when making house rules I usually only use six siders. I've messed around with a number of d6 based systems for combat before, and decided to share some that work. D6 combat systems (to hit and armor) X in 6 to hit, armor as damage reduction Everybody has a 3 in 6 chance to hit, except fighters, who have a 4 in 6 chance. Basically, roll 1d6, if it is 3 or lower, you roll damage. Light armor subtracts 1 point of damage, medium armor subtracts 2 points of damage, heavy armor subtracts 3 points of damage. Shields can be broken to block all damage entirely. 3+ to hit unarmored Roll 1d6 to hit. If attacking an unarmored target, you need 3+ to hit. For a lightly armored target, you need 4+, medium armor needs 5+, heavy armor needs 6+. Shields can be broken to block an attack. 3+ to hit, armor as temporary hit points Roll 1d6 to hit, on a 3+ you hit. Armor ...

Some Rituals

Resurrection Components: The body (or whats left of it) of whoever is being resurrected, a fertilized and unhatched chicken’s egg, a mixture of strange herbs and powders costing 5000 coins. Time: 1 day Effect: At the end of the ritual, roll 1d6 and check below to see what occurred. 1. The character being resurrected erupts fully formed and alive out of someone performing the ritual’s stomach, killing them instantly. 2. The body comes back to life, in whatever state it started in, but with the full intelligence of the character who died. They start with half their original maximum hit points, and cannot heal wounds naturally. The only way for them to regain HP is to consume human flesh. As long as the resurrected consumes at least a pound of fresh human flesh each day, they can regain 1d6 HP. 3 . The body burns from the inside in a flash of light, and the chicken egg hatches to reveal a small and deformed fetus. The fetus will grow to the size of an adult ov...

Converting "standard" OSR to D6 Dungeon Crawl

Conversion Notes Converting Standard OSR Monsters to D6 Dungeon Crawl HP = Hit Dice divided by 3 AP = AC -10 if ascending AC, 10 – AC if descending AC DMG = if 1d4 or lower change to 1d3. If 1d6 to 1d8 chance to 1d6. If 1d10, change to 1d6+1. If 1d12, change to 2d6. Spells D6 Dungeon Crawl doesn’t have spells by default, but one could convert spells into magical items available for purchase for 500 coins per spell level that can be used once per day. Ability Scores/Stats Conversion D6 Dungeon Crawl does not have mental stats such as Charisma, Intelligence, and Wisdom, so those must be rolled to be determined if converting to a new system, or chosen by the game master. Otherwise, the following table can be used. D6 Dungeon Crawl Value Standard OSR Value 0 11 1 13 2 17 3 18 Saving Throws When an effect requires a character to make a saving throw/save, have them make a Challenge Roll to avoid the effect ...

Some magic items for D6 Dungeon Crawl

Here are some items for my homebrew d6 based OSR system inspired by Into The Odd and Mazerats. The post with the rules is here: https://bogeymanscave.blogspot.com/2018/06/d6-dungeon-crawl.html Blood-born homunculus This misshapen waxen figure can be brought to life by pouring one HP’s worth of blood onto it. It will then serve whoever poured blood onto it (not whoever’s blood was spilt) for 1d6 days before once more becoming inert. This process can be repeated indefinitely, so long as the homunculus is not slain. The homunculus has no attacks, but its master may see through its eyes and hear through its ears at will. The homunculus has 3 HP, and 1 AP. The spider box Anyone who reaches into this small wooden box may pull out a large spider. There is a 1 in 6 chance that the spider is fatally venomous, and a 2 in 6 chance that the spider will attempt to bite whoever picks up the spider. Potion of rubber bones If anyone drinks all of the liquid from this small pur...

D6 Dungeon Crawl

I'm a lazy bastard and I don't have the attention span to run complicated games. So I tend to muck about with house rules and whatnot but the difficulty is I keep making things complicated, I've burnt through like 3 systems that I've written over the past couple years because I keep tacking on stuff to them. I've tried my best not to make these rules complicated. Below is a very simple 1 page ruleset. I have another document that contains more details but this is basically something I could hand out to my players to teach them how to play. My major inspirations for this are Into The Odd, Maze Rats, and the Black Hack. I'll try to post more about the setting I'm using for this system later, along with monsters, magic (both rituals and magic items), and how to convert from stuff like Labyrinth Lord or LOTFP. Rules Summary Making a Character Write down the following stats, each with a value of zero: STRength (add to damage rolls) DEXterity (ad...