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Showing posts with the label Raven Hill

The Basement (A Level 3 Raven Hill Dungeon)

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Background It is assumed that the party is trying to get out of Raven Hill. Somehow, they have figured out that in order to escape the cursed town, they need to drink an odd potion. After much other exploring, they discovered that the location of this potion is the basement of a crumbling old house. If the house is explored, it is bare and empty, with nothing interesting save for some claw marks and blood stains. There are stairs leading down into the basement, where the true adventure begins. The Fogworld/Otherworld When the party first finds the key in room 8, the world rapidly transforms from the Fogworld to the Otherworld. It only will change back after they grab the potion in room 10's Otherworld. Dungeon Key (Fogworld) 1. Basement Entrance Creaky wooden stairs lead down into a dirty, damp room. There are some sacks lying on the floor. The sacks are filled with crude stuffed animals, all without eyes. 2. Wine Casks A half dozen sealed barrels of wine lie...

Locations In Raven Hill

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The Castle On Raven Hill In The Real World There is an actual hill in Raven Hill, confusingly also called Raven Hill. Atop this mound is a castle, once home to a local lord, but now long since abandoned. Sometimes teens explore the crumbling ruins, and legend has it that the ghosts of the castle's old guard still haunt its halls. In The Fogworld For the most part, the castle in the Fogworld is nearly identical to its real world counterpart, but there are a few key differences. For one, while its relatively easy to reach the castle in the real world, in the Fogworld there are countless obstacles preventing access, though these all can be broken through with effort. The second difference is the bell in the highest tower of the castle. In the real world, the bell has long since been removed and melted down, but in the Fogworld it still hangs, and tolls whenever the Fogworld transitions to the Otherworld and vice versa. In The Otherworld The castle is the center of th...

Dungeon Crawls In Raven Hill

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Below is an explanation of how I would go about running Dungeon Crawls in Raven Hill, my psychological horror mini-setting inspired by Ravenloft and Silent Hill, and first detailed in this post. I hope you enjoy! (From Bloodborne) Reasons For Exploring Such A Terrible Place Exploring an adventure site in most areas is done for the purpose of finding gold, or perhaps a magical artifact. In the cursed town of Raven Hill, however, entering a "dungeon" is usually done for very different reasons. Reason 1: Escaping The Town Most of the time, people enter Raven Hill's Fogworld by accident, and have no desire to stay there. Thus, exploring dungeons is usually done to find some kind of way out. The town's Fogworld version is generally impossible to escape through natural means, with  roads leading off into a void, endless forests that loop back around to where one started, and giant walls of iron. Finding a way to escape the town usually involves performing some kind...

Raven Hill: Guilty Conscience Generator

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The innocent are not drawn to the fog-shrouded streets of Raven Hill, and even if they did chance upon it, the land would appear normal. No, the evil town craves only the souls of those who are consumed by guilt and remorse. It is not necessarily "evil" that causes people to wander into town, for Raven Hill does not judge its visitors. A man who killed hundreds and believes his victims deserved what they got would never set foot in the Fogworld, but a man who failed to save his best friend's life and blames himself for their death would. It is guilt that the town craves, not sin. (From Silent Hill 4: The Room ) Below are 4 random tables, intended for use by players while making characters to explore Raven Hill. What is your sin? (d6) 1. You murdered somebody 2. Through your mistake, you let someone die 3. You betrayed someone close to you 4. You caused the corruption of something innocent 5. You disappointed the one you love most 6. You hid while something ...

The Corrupted Monsters of Raven Hill

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Hey y'all remember this post? Well I'm finally making a follow up to that. The beings that flounder and wander the otherworldly town of Raven Hill do resemble their "normal" counterparts, at least superficially, but they always seem broken and wrong somehow. They are not truly the monsters they resemble, but nightmares spawned from the subconscious of any who wander into the accursed town. Below are some tables to roll on to change the physical appearance of regular monsters to make them like something out of Silent Hill. (The Insane Cancer from Silent Hill 3) Common Traits All (or at least most) of the monsters of Raven Hill have the following characteristics: No eyes Do not speak, or show any signs of intelligence beyond animal instinct Are naked, and have wet, hairless, rubbery skin, but do not possess sex organs Being near them causes a ringing noise in one's ears Subtracting Traits (d6) The following remove physical features from the cre...

Raven Hill Setting Sketch

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An alternate world, shrouded in mist, made to punish sinners and guilt, crawling with strange monsters, that is nigh impossible to escape. Am I describing Silent Hill, or Ravenloft? Its a trick question of course, both settings share similar undertones, though Ravenloft is a bit less subtle about it, and Silent Hill's monsters are a bit odder than the gothic fodder that Ravenloft throws at you. But I see a link between these two worlds, one that could come together quite nicely if detailed. Raven Hill setting idea Cross between Silent Hill and Ravenloft Shared themes that will remain are: Fog/mist, psychological horror, not being able to leave Gothic setting will remain, and maybe some monsters, but all will seem half-formed and alien. Books will be written in gibberish, werewolves are malformed and pale creatures with no fur or eyes, vampires look like giant naked bats with mosquito proboscises, etc. Raven Hill is a small town with a castle overlooking a ...