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Greyhawk Ruins Condensed Key: Tower of War 4

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NOTE: The following key requires the use of WGR1: Greyhawk Ruins to be used properly. In order to avoid infringing upon copyright and merely making a helpful tool for a game master, monster statistics and the map for the dungeon level have been purposefully omitted. The module can be purchased  here ANOTHER NOTE: This series of posts is going to be put on hiatus for a bit, as its starting to become a little tiring and monotonous to me. I am going to be coming back to this in time, but for now I'm going to be taking a little break. However, I might start work on my own megadungeon soon enough... (A hook horror, as drawn by Tony Diterlizzi) THE TOWER OF WAR (LEVEL 4) W401 Wooden semicircular domes beneath shafts leading upwards Rubble litters the floor W402 Corpses of 10 ogrillion and 12 orog, shredded by talons and teeth 250 coins in golden items and 120 coins lying around W403 Scrapes and scorch marks all over the walls, floor, and ceil...

Greyhawk Ruins Condensed Key: Tower of War 3

NOTE: The following key requires the use of WGR1: Greyhawk Ruins to be used properly. In order to avoid infringing upon copyright and merely making a helpful tool for a game master, monster statistics and the map for the dungeon level have been purposefully omitted. The module can be purchased  here THE TOWER OF WAR (LEVEL 3) W301 4 ogrillions W302 Large table with parchment, quills, and ink The parchment on the table is an inventory of all the gold placed in this room A small chest, covered in dust and full of 16 crawling claws 1110 coins worth of gold items scattered about the room W303 Statue of the ogre demi-god Vaprak in the center of the room 5 orogs (15 coins each), 2 ogrillions (2 coins each), and 1 half-ogre cleric (level 5) Half-ogre carries a scroll of cure serious wounds, a key to W305, and 35 coins 4 barrels containing troglodyte sweat, anyone coated must save vs. poison or lose 1d12 STR for 12 rounds, and e...

Greyhawk Ruins Condensed Key: Tower of War 2

NOTE: The following key requires the use of WGR1: Greyhawk Ruins to be used properly. In order to avoid infringing upon copyright and merely making a helpful tool for a game master, monster statistics and the map for the dungeon level have been purposefully omitted. The module can be purchased  here The Tower of War (Level 2) W201 4 small shelves, 1 in each corner, each holding a gold ingot (500 coins each) on red velvet Ingots are coated in contact poison W202 Bones and corpse of a giant ant W203 Small round table with dice and some stools in center of room, trash all over the floor 4 troglodytes, spending the day in these rooms on a dare W204 2 long dining tables, with 90 coin gold candelabras on each table 6 skeletons sitting at the tables, 4 zombies in suits of armor W205 Old kitchen with 3 zombies and a son of Kyuss W206 Locked room, secret trap door is trapped with trip-wire activated poison spears Ant...

Greyhawk Ruins Condensed Key: Tower of War 1

NOTE: The following key requires the use of WGR1: Greyhawk Ruins to be used properly. In order to avoid infringing upon copyright and merely making a helpful tool for a game master, monster statistics and the map for the dungeon level have been purposefully omitted. The module can be purchased here The Tower of War (Level 1) W101 Band of 10 dwarves (1 leader, 2 guards, 7 warriors) guard the tower, with a pet brown bear The leader, Stillguar, takes a 1/3 cut of any gold found in the tower by adventurers Instead of paying the tax, the party can take the great risk, where the dwarves throw 2 hammers into the air, and the orientation of them determines what happens and what is paid Great Risk Table 2: Lose all gold 3: Lose all gold found in the tower 4-9: Lose ½ gold found in the tower 10: Lose 1/10 gold found in the tower 11: Keep all gold 12: Dwarves give the party a gold ingot worth 500 coins W102 Table, stove, and some barrels Barrels...