Posts

Bellguard Hex Crawl Session 2

This session's characters were: Ricky: A foolhardy thief with a large sword and no common sense Sir Timothy Smithony XVIII: A disgraced former general turned adventurer Cade: A halfling cleric and traveling preacher Reuben: A perceptive tiefling (cambion) fighter The session begins when Ricky and Sir Timothy assaulted in the streets of Bellguard by the mafia, who noticed Ricky's new pistol and believed that he had taken it from one of the mafia's members. After killing one of the gangsters, the mafia leaves, swearing to "tell the boss about this". After this incident, Ricky and Timothy talk with Cade and Reuben and join forces to adventure in the Faerie Forest. They encounter a strange cat-like creature with blades from its shoulders, which is driven away after Ricky fires his gun, scaring it off. The party then encounters a group of elves fighting some hobgoblins. The party assists the elves, who in gratitude take them to their city, called Fayshade. Alo...

Bellguard Hex Crawl Session 1

Our heroes arrive via ship to the small colony of Bellguard, a walled city on an unnamed island. The party consists of: Ricky: A foolhardy thief with a large sword and no common sense. Sir Timothy Smithony XVIII: A disgraced former general turned adventurer Gindalf: A magic-user Ziva: A cleric of Sekhmet After purchasing supplies, the party moves east into the Faerie Forest, where they encounter 7 goblins. Gindalf casts sleep, giving the party more matched odds. They slay 6 of the goblins, and the last one runaway deeper into the forest. The party continues their foray into the forest, encountering another group of 7 goblins, along with 4 hobgoblin commanders. The goblins take combat formation before Gindalf once more casts sleep. 3 of the goblinoids make their saving throws and continue combat, but eventually the party prevails. The party moves into the Beast Lands, a region inhabited by animal folk. A group of heavily armed and armored orcs demand the party come ...

15 Encounter Seeds and a Goblin Generator

Since I'm still in the process of cleaning, I've found quite a few pieces of weird OSR stuff. This piece is slightly more recent, and seems to be something I wrote down when I should have been paying attention in class. The front half of the page contains a list of 15 encounter ideas for a goblin-based dungeon (I recall I recently had watched the Del Toro version of Don't be Afraid of the Dark when I made this), drawing off of the concept of goblins being fey creatures. The back side of the paper is a very brief description of goblins, a quick sketch, some combat statistics for Basic Fantasy RPG, and a short d8 table for goblin characteristics. First, here are what the encounters were, my notes from now are in italics. Basement of the Osgoods. A hole has been dug through the wall. It appears this dungeon is built beneath the basement of some family called the Osgoods. There were no other pages to this manuscript, so I'm not sure the specifics, but I recall ...

25 Adventure Seeds

Today I challenged myself to develop some interesting ideas for adventures without relying on home-brew monsters. Heres what I came up with: A cult to the god of stone has trained a basilisk to hunt down the cult's enemies. Zombies and skeletons have risen from their graves and are heading North for unknown reasons. 7 goblins with magical weapons are terrorizing the town. Clones of the same orc have been emerging from a nearby cave, and they seem to be telepathically linked. An orcish horde numbering 500 individuals is attacking soon. They have employed the help of 5 trolls and 10 ogres. The heroes have 7 days to prepare the town's defenses. An ogre has been shrunk down to the size of a human. She desires to be big again, but the cure to her curse is the blood of the hag who shrunk her. The ogre promises to share the location of her treasure horde with whoever helps. A group of bandits are living among a colony of giant ants, wearing the ant's pheromones as perfum...

Some Magic Items I Made In Middle School

So I've been cleaning out my room, and found a single scrap of paper with a list of times for purchase at an adventuring shop. This was for an all d6 system I was developing back in middle school, but on the back of the page were some magical weapons and armor. They seem roughly compatible with the OSR, so here they are, in the order they were written, with both the original text and a modern look at their mechanics. "Dual Swords Of Whirlwinds 150 GP: When attacking you move an extra 6 and can go into enemy spaces. You can attack those enemies and if you hit roll 2d6 for damage. That number is also how far they get pushed in the direction of your choice" I seem to have been using the squares system of movement used during the 4th edition of D&D for this game. The idea of a pair of swords that turn their wielder into a tornado is interesting, though difficult to explain mechanically, as shown by these strange rules. Notice also the cheap cost of the weapon! It look...

Character Background Generator

Roll a d24 and consult the following chart to determine something interesting that happened in your character's past. If you do not possess a d24, simply roll a d12 and flip a coin. If the coin lands heads, add 12 to the roll. Your village was overrun by savage monsters of some kind. One of your parents was an adventurer, and you follow in their footsteps. You were raised by a species different from their own. You grew up on the streets, without parents. You have committed a crime, and are on the run from the law. You are related to a royal family, and may be a minor noble. You served a soldier, but left the army for some reason. You were taught at a prestigious school of some kind. You used to be a hero of legend, but level draining has reduced to you a novice once more. You pursued the ways of another class before settling into your current skills. You are an escaped inmate from a prison or asylum. You used to sail the high seas as a privateer. You grew up in th...

Yes, its another OSR blog

Hi! I'm Dungeon Master T, and I'll mostly be using this blog as a place to drop off all the half-baked ideas, monsters, partially-completed adventures that pop into my head. Hopefully some of these things are usable by you, or at least make you laugh. Have fun!