Posts

Random Dungeon Name Generator

Image
I have been on a roll with d66 tables recently, and I know its getting boring fast, but have one more for your trouble, this one I actually have used in an earlier form for my solo game (and I do need to catch up on play reports and post those soon). You could also use this table to generate names for individual levels of a megadungeon, which I'm certain would turn into a very odd place indeed. D66 Place Descriptor Noun 11 Abattoir Tenebrous Delights 12 Oubliette Prehuman Death 13 Charnel House Unearthly Dead 14 Manor Demoniac Torment 15 Estate Eldritch Antiquity 16 Tower Hellish Terror 21 Cathedral Impossible Horror 22 Sewers Rotten Doom 23 Tunnels Eternal Monstrosity 24 Cave...

Demonic God Generator: Redux

Image
(Art by Jeremy Jarvis for 3.5e D&D) I was originally gonna call this post Demonic God Re Generator but then I was worried people would be confused and not click on it. Anyway a while back I made a random demonic god generator with 20736 possible combinations, and this expanded version should have 1679616 possible combinations. Have fun! D66 Epithet Domain Form Cult Markings 11 Bringer Destruction A human Members of the cult take on some of the features of their deity 12 Eater Monsters A human with animal-like features All members are undead, walking rotting corpses 13 Scholar Nature A worm/serpent Cult is only formed from animals, no humans 14 Harbinger Caves A dragon Can only consume human flesh and blood 15 Priest The Void A being of pure energy All members are monsters 16 Slayer De...

Random Humanoid Generator

Image
Goblins, hobgoblins, orcs, kobolds, gnolls, bullywugs, lizard-folk, troglodytes, derro, gibberlings, mites, jermlaine, and bugbears are great and all, and I think that humanoid monsters have a very important function in the average D&D game. But wow there are a lot of them huh? And many of them seem so similar as to be ridiculous. (The imps from Doom 3) I believe that monsters should be local affairs for the most part, and each region should have its own monsters that tend to dwell there. In a dungeon crawl this isn't as important, but in a sandbox game it is almost essential to give each area its own feel. But lets say you don't really care for any of the traditional humanoid monsters, or just flat out have done away with the typical types in your own campaign setting? You can use this table to roll up some new ones! (Genlock from Dragon Age) Roll Primary Trait Secondary Trait Behavior 11 Mammal head (roll d6) 1. Pig ...