Posts

D66 Experiments That Go Terribly Wrong

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Mad scientists are an easy source of adventure, and since I've been watching a lot of horror movies recently, I thought I'd come up with a random table of failed experiments, to serve as adventure seeds. These could easily be used for mad scientists or evil sorcerers. (Peter Cushing as Baron Frankenstein) D66 Goals Of A Failed Experiment 11. To restore life to the dead. 12. To travel to the beginning of time and learn the mysteries of creation. 13. To travel to the future to learn the destiny of humanity. 14. To create new life from inanimate matter. 15. To create automatons to serve as slaves. 16. To develop a device to transport instantly across space. 21. To create a potion to provide immortality. 22. To transfer souls/minds between bodies. 23. To create an army of clones. 24. To give humans improved strength. 25. To give humans the ability to regenerate body parts. 26. To give humans the ability to turn invisible. 31. To determine the true cause of fear an...

The Holy Empire of Norenlund and the Carnomagocracy of Arcturon

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I recently developed a set of 10 worldbuilding questions for settled regions in your campaign world, and have been working on answering them for various locations in my home campaign setting (which I have recently named Visterra). Below are the questions, and then below that are the answers for two nations. What is the government like here? What are the people like here? What religious beliefs do people follow here? What are some notable cities/settlements? What are some noteworthy people who live here? What goods are available to purchase here? What unusual laws are there which PCs should be aware of? What kind of adventures can be had here? What is the environment like? What is a brief history of this place? The Holy Empire of Norenlund It is a theocratic monarchy. The church and the state are one and the same, and it is known as the Imperial Orthodoxy. There is an emperor who is ostensibly in control, and some whispered rumors have it that he is the ...

An Incomplete Dungeon

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So a while back I decided to give solo dungeoneering a go, and also attempted to make a megadungeon by delving through it and generating the dungeon as I went. This eventually petered out, but I still got a good 21 decently developed rooms out of it. I'm planning on attempting to make a dungeon using this method again, but perhaps setting my sights a little lower, perhaps a 1-2 level dungeon instead. Regardless, I hope you enjoy this first, incomplete level of... The Tomb of Unrelenting Hatred Background Originally built over 2000 years ago by the pre-Imperial kingdom of Moskaj, this subterranean complex was built to house the corpses of the kingdom’s warriors who were slain in battle. 1500 years ago, Moskaj warred with the nearby kingdom of Segik, a country ruled by the necromancer Sigbind Gnarlwood. Segik was conquered, its undead armies destroyed, and the peasants who toiled under Gnarwood’s reign were free. However, with his last breath, Sigbind cursed Moskaj, saying that ...

30 Minute Dungeon Guide: Room Prompts

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Hey so you know how I made the 30 Minute Dungeon thing that blew up for a while? Well I've been working a little on refining it. For those of you who may be new to the blog, the 30 Minute Dungeon method is something I came up with where you set a timer for 30 minutes and make a 10 room dungeon, using the following checklist for what must be included: 3 Empty Rooms 3 Combat Encounters 2 Traps 1 NPC 1 Special/Weird Thing It took off and I compiled a collection of the dungeons I made, selling them in a pdf which got a justifiably mixed review by Skerples of Coins and Scrolls fame. A big problem I had with the formula is I kept being repetitive with how I designed the dungeons and how I would sometimes waste time getting stuck not knowing what to do for rooms. So I decided to come up with some prompts that help me come up with ideas for rooms without being too specific, ultimately coming up with 6 prompts for each room type, therefore allowing me to roll a d6 to randomly de...

Miracle Workers

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Hey, sorry for not posting in so long, things have been busy with college and work. Anyway, I have been working on revising JABOM (my house rules), ad came up with this potential new version of the priest/cleric class. It isn't playtested, but I thought I'd let y'all know how its turning out. Also featuring bad MSpaint art, because why not!! Miracle Worker You are a holy person, following strict rules of your faith to the letter. Through this piety and reverence of the divine, you are able to create miracles. Level HP Attack Bonus Special Abilities 1 6+CON mod +0 Piety, Miracles 2 Add 1d6+CON mod +1 +1 Magic Point, New Spell 3 Add 1d6+CON mod +1 +1 Magic Point, New Spell 4 Add 1d6+CON mod +2 +1 Magic Point, New Spell 5 ...

A Blogging Challenge: MSpaint Monster Manual

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I'm not an artist, at least not a visual one, though I often wish I was. I enjoy doodling in MSpaint a lot, it helps pass the time and makes me happy, but nothing I make in there is really truly "art". So the other day I thought, "Screw it, just doodle 5 monsters from the AD&D monster manual in MSpaint and put it on your blog. It isn't an art gallery, its a place for me to express myself and goof off", and so I did. And I realized that I bet a lot of the rest of the blogosphere is similar, not having too much art experience and wanting to create something, but not really feeling competent in their abilities and expressing themselves. So here's a blogging challenge or whatever; crack open a monster manual or bestiary and just doodle a couple of the monsters there in MSpaint. This is just for funsies, you can spend as little or as much time as you want, go hogwild! To kick things off, here are 5 of my MSpaint monsters! I might do more of this, I mig...

The Volkov Institute

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The History of the Institute The Volkov Institute is a top secret international organization founded in the early 20th century to investigate, contain, and eliminate supernatural phenomena. It is named after the little known scientist, Dr. Ivan Volkov, a Russian immigrant to England, who first conclusively proved the existence of other planes of existence in 1887, through a device later called the Volkov Resonator. The first test run went fine, with Volkov and his machine disappearing and reappearing a few minutes later with a violet glow. Volkov claimed to have been in a supernaturally beautiful meadow, full of flowers with "alien colors" and wonderful scents. A few months later, Volkov presented his invention to the Royal Society, and had prepared a demonstration. He did not survive. (From 1986's From Beyond ) Dr. Volkov, upon describing what his invention did, was met with disbelief and mockery. He had anticipated this, and so asked for a volunteer from the audi...