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Here's A Dungeon, Sorry For Not Posting

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 Oh jeez oh god I haven't posted in a month, here have a very simplistic set of encounters/rooms for a 10 room dungeon involving a vampire countess: Empty Rooms Bats roosting in a wine cellar, there is some wine of a good vintage which can be sold for a considerable profit. A pile of staked vampire corpses; the remains of the vampire countess's husbands who she grew tired of. A stable with extremely anemic and emaciated horses. Darkest Dungeon has good vampires. Combat Encounters A guardian werewolf chained to a stake in the center of the room using a silver chain. The sleeping quarters of the countess's husbands, filled with luxurious coffins. The countess's husbands are all rather feral vampires, dressed in fine silk clothes and chosen for their handsomeness. They wear high quality jewelry. The countess's chambers, containing the countess herself and a velvet lined coffin. She wears a ruby necklace and wields a knife with magical anti-coagulant properties, causing...

XP For Gold Is Stinky

I don't like XP for gold because I like making randomly generated dungeons, and having a system where people gain in experience by how much treasure they acquire makes randomly generating treasure a lot more complicated and quite frankly I'm bad at math.  XP for gold has the following upsides: Provides a mechanical reason for players to want to acquire treasure Encourages exploration and critical thinking over combat It also has the following downsides: Doesn't make sense from an in-universe standpoint (though leveling systems barely do anyway) Doesn't make sense for certain kinds of characters (what does a hermit monk need all that gold for?) Gives the player characters way too much money to play around with, which is only a good thing if you're trying to do some domain play I propose this instead; for every 10 obstacles a character overcomes (obstacle being defined by the referee, for example a very easy fight with 2 giant rats might not be considered an obstacle,...

Some Body Horror Tables

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There is some gross/gory stuff on this post, so I'm putting it behind a jump break.

D66 Experiments That Go Terribly Wrong

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Mad scientists are an easy source of adventure, and since I've been watching a lot of horror movies recently, I thought I'd come up with a random table of failed experiments, to serve as adventure seeds. These could easily be used for mad scientists or evil sorcerers. (Peter Cushing as Baron Frankenstein) D66 Goals Of A Failed Experiment 11. To restore life to the dead. 12. To travel to the beginning of time and learn the mysteries of creation. 13. To travel to the future to learn the destiny of humanity. 14. To create new life from inanimate matter. 15. To create automatons to serve as slaves. 16. To develop a device to transport instantly across space. 21. To create a potion to provide immortality. 22. To transfer souls/minds between bodies. 23. To create an army of clones. 24. To give humans improved strength. 25. To give humans the ability to regenerate body parts. 26. To give humans the ability to turn invisible. 31. To determine the true cause of fear an...

The Holy Empire of Norenlund and the Carnomagocracy of Arcturon

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I recently developed a set of 10 worldbuilding questions for settled regions in your campaign world, and have been working on answering them for various locations in my home campaign setting (which I have recently named Visterra). Below are the questions, and then below that are the answers for two nations. What is the government like here? What are the people like here? What religious beliefs do people follow here? What are some notable cities/settlements? What are some noteworthy people who live here? What goods are available to purchase here? What unusual laws are there which PCs should be aware of? What kind of adventures can be had here? What is the environment like? What is a brief history of this place? The Holy Empire of Norenlund It is a theocratic monarchy. The church and the state are one and the same, and it is known as the Imperial Orthodoxy. There is an emperor who is ostensibly in control, and some whispered rumors have it that he is the ...

An Incomplete Dungeon

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So a while back I decided to give solo dungeoneering a go, and also attempted to make a megadungeon by delving through it and generating the dungeon as I went. This eventually petered out, but I still got a good 21 decently developed rooms out of it. I'm planning on attempting to make a dungeon using this method again, but perhaps setting my sights a little lower, perhaps a 1-2 level dungeon instead. Regardless, I hope you enjoy this first, incomplete level of... The Tomb of Unrelenting Hatred Background Originally built over 2000 years ago by the pre-Imperial kingdom of Moskaj, this subterranean complex was built to house the corpses of the kingdom’s warriors who were slain in battle. 1500 years ago, Moskaj warred with the nearby kingdom of Segik, a country ruled by the necromancer Sigbind Gnarlwood. Segik was conquered, its undead armies destroyed, and the peasants who toiled under Gnarwood’s reign were free. However, with his last breath, Sigbind cursed Moskaj, saying that ...

30 Minute Dungeon Guide: Room Prompts

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Hey so you know how I made the 30 Minute Dungeon thing that blew up for a while? Well I've been working a little on refining it. For those of you who may be new to the blog, the 30 Minute Dungeon method is something I came up with where you set a timer for 30 minutes and make a 10 room dungeon, using the following checklist for what must be included: 3 Empty Rooms 3 Combat Encounters 2 Traps 1 NPC 1 Special/Weird Thing It took off and I compiled a collection of the dungeons I made, selling them in a pdf which got a justifiably mixed review by Skerples of Coins and Scrolls fame. A big problem I had with the formula is I kept being repetitive with how I designed the dungeons and how I would sometimes waste time getting stuck not knowing what to do for rooms. So I decided to come up with some prompts that help me come up with ideas for rooms without being too specific, ultimately coming up with 6 prompts for each room type, therefore allowing me to roll a d6 to randomly de...