What Is This? Way back in 2018 when I started my blog, the main thing I made were "30 minute dungeons". I made several posts on the subject and a couple that had tutorials on how to make them yourselves. The goal was to produce a relatively usable adventure, sans map/statistics, in only 30 minutes. I've moved past the "30 minute" aspect a bit, and what I usually do now is simply make a dungeon in about 10 minutes on a single sheet of notebook paper and then elaborate it later into something proper at my leisure. That is how I made my last two posts. What I aim to do in this post is to consolidate all of the information from my previous dungeon design posts into one big post here, for the convenience of everyone. For the convenience of everyone I will be referring to this concept as the Ten Room Dungeon for the rest of this article. I've recently tried out the OD&D style of art, that is to say heavily using a reference and adding slight changes. This gobl...
Looks good! I like a lot of what you are doing here. I'd be tempted to remove limits on what spells you can know and just have the mana so casters can learn spells they find as treasure. Do you have any plans to add in higher levels? I would be concerned about slowing down leveling so much so that 5 be the maximum. My players typically expect a little more rewarding system than that but I like it as a GM.
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